Instructables for Digi-Day with NE Youth

Instructables
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NE Youth are a leading youth development charity supporting young people and youth organisations in the North East of England. In 2018, Northumbria University teamed up with them to run a hackathon in the summer holidays. The event hosted 15 young children aged between 8 and 15 years who turned up to create 1 of 13 Play Bits - specially chosen configurations of IoT devices that allowed the young people to learn how to program, but importantly get outside and play. On the day we invited sixteen young people from the local community into the new CIS building at Northumbria University. We had placed...

Digital Jump Rope

Instructables
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This is our Digital Jump Rope which has been created in the Playing Out with IoT project. This prototype will be shown at the upcoming Great Exhibition of the North. We think this is a great example of an outdoor game that you can create with IoT devices. This version of Jump Rope encourages us to use our imagination. In the picture above, you can see the person in the middle jumping over the rope. When the IoT devices think the jumper has been "caught out" the light in the middle changes to red as they "snag" the invisible rope. The current...

A Game of Catch

Instructables
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In the June 1st workshop, the children had drawn pictures of themselves playing different variations of the game "catch". In one particular game, they described how they would throw a Nerf ball from one person to another. This version was an interesting take on the Hot Potato game with a dark theme suggested by the children where the ball became a dangerous bomb. In this game the children would throw while counting down from ten. When the count reached zero any child holding the ball would be "caught out" and would sit out until the end of the game. While playing...

Materials from our Play Workshops

Instructables, Updates
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We have been working on materials for our first playing out workshops.  The poster-sized map has been designed to suggest it can be drawn on/coloured in, and plenty of white space has been left surrounding the map.  It is hoped that participants will draw and write on the map as a response to questions about playing in the surrounding area.  The A5 cards will be used to focus on something in the area the kids play at, they will be asked to draw a symbol or picture representing this.  Once they have done this, the coloured cardholders can then...

Magic Sap Collector

Instructables
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The Magic Sap Collector was designed for the Cedarwood Trust over the course of the week by the young people in the community. The Magic Sap Collector uses a well at the top of the a ceramic pot to hold tree sap. If that person believes in magic then the computer inside the pot will display a count of how magical it rates that sap. Once the container has enough sap, then a heart appears. The Magic Sap Collector was created using a "found object" from Oxfam. We don't exactly know what this pot was used for, but we think...